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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/DungeonLevel.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/DungeonLevel.cs</h1>  </div>
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<a href="_dungeon_level_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00010"></a>00010 {
<a name="l00011"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">00011</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>
<a name="l00012"></a>00012     {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a3f8f398f733ef0cd2a2118806b800e76">00013</a>         <span class="keyword">public</span> IList&lt;Wall&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a3f8f398f733ef0cd2a2118806b800e76">walls</a>;           
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#acc7a62501531918f05b505c39f8815cc">00014</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>[,] <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#acc7a62501531918f05b505c39f8815cc">Tiles</a>;               
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a84adfdadcd7dfe53ad2c2bc825f7cd2e">00015</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a84adfdadcd7dfe53ad2c2bc825f7cd2e">OpenTile</a>;       
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a0b32fc4d9110e865cdaf2a2b2db87302">00016</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a0b32fc4d9110e865cdaf2a2b2db87302">level</a>;
<a name="l00017"></a>00017 
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a987d7d3299b2f4eae829a0e784f22672">00018</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>(<span class="keywordtype">int</span> level,<span class="keywordtype">int</span> xMax, <span class="keywordtype">int</span> yMax)
<a name="l00019"></a>00019         {
<a name="l00020"></a>00020             this.level = level;
<a name="l00021"></a>00021             walls = <span class="keyword">new</span> List&lt;Wall&gt;();
<a name="l00022"></a>00022             Tiles = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>[xMax, yMax];
<a name="l00023"></a>00023             OpenTile = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>();
<a name="l00024"></a>00024             BuildRandomDungeon();
<a name="l00025"></a>00025         }
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a9919d7195d9beed7399ef1876d0caee0">00027</a>         <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">string</span> ToString()
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029             <span class="keywordflow">return</span> <span class="stringliteral">&quot;Dungeon Level: &quot;</span> + level;
<a name="l00030"></a>00030         }
<a name="l00031"></a>00031 
<a name="l00032"></a>00032         <span class="keyword">private</span> <span class="keywordtype">void</span> InitializeTiles()
<a name="l00033"></a>00033         {
<a name="l00034"></a>00034             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonHeight; i++)
<a name="l00035"></a>00035             {
<a name="l00036"></a>00036                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Constants.DungeonWidth; j++)
<a name="l00037"></a>00037                 {
<a name="l00038"></a>00038                     Tiles[j, i] = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_floor.html">Floor</a>(<span class="keyword">new</span> Point(i, j));
<a name="l00039"></a>00039                 }
<a name="l00040"></a>00040             } 
<a name="l00041"></a>00041             
<a name="l00042"></a>00042             
<a name="l00043"></a>00043         }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">private</span> <span class="keywordtype">void</span> BuildRandomDungeon()
<a name="l00046"></a>00046         {
<a name="l00047"></a>00047             InitializeTiles();
<a name="l00048"></a>00048             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonWidth; i++)
<a name="l00049"></a>00049             {
<a name="l00050"></a>00050                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a> top = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a>(<span class="keyword">new</span> Point(i, 0));
<a name="l00051"></a>00051                 walls.Add(top);
<a name="l00052"></a>00052                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a> bottom = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a>(<span class="keyword">new</span> Point(i, Constants.DungeonHeight - 1));
<a name="l00053"></a>00053                 walls.Add(bottom);
<a name="l00054"></a>00054             }
<a name="l00055"></a>00055 
<a name="l00056"></a>00056             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonHeight; i++)
<a name="l00057"></a>00057             {
<a name="l00058"></a>00058                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a> left = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a>(<span class="keyword">new</span> Point(0, i));
<a name="l00059"></a>00059                 walls.Add(left);
<a name="l00060"></a>00060                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a> right = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a>(<span class="keyword">new</span> Point(Constants.DungeonWidth - 1, i));
<a name="l00061"></a>00061                 walls.Add(right);
<a name="l00062"></a>00062             }
<a name="l00063"></a>00063         }
<a name="l00064"></a>00064 
<a name="l00065"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a76fc0aa98acb7b7df1b071c2524f689d">00065</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsOKToMove(Point p)
<a name="l00066"></a>00066         {
<a name="l00067"></a>00067             <span class="keywordflow">return</span> ((p.X &gt; 0 &amp;&amp; p.X &lt; Constants.DungeonWidth - 1) &amp;&amp; (p.Y &lt; Constants.DungeonHeight - 1 &amp;&amp; p.Y &gt; 0));
<a name="l00068"></a>00068         }
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ae9f77e617db188a535c77b6076d18dab">00071</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> ClampToDungeon(Point p)
<a name="l00072"></a>00072         {
<a name="l00073"></a>00073             <span class="comment">//includes walls</span>
<a name="l00074"></a>00074             p.X = Math.Max(Math.Min(p.X, Constants.DungeonWidth),0);
<a name="l00075"></a>00075             p.Y = Math.Max(Math.Min(p.Y, Constants.DungeonHeight),0);
<a name="l00076"></a>00076 
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079         <span class="keyword">internal</span> <span class="keywordtype">void</span> AddTile(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t)
<a name="l00080"></a>00080         {
<a name="l00081"></a>00081             Tiles[t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a>, t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a>] = t;
<a name="l00082"></a>00082         }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084         <span class="keyword">internal</span> Object GetTile(Point point)
<a name="l00085"></a>00085         {
<a name="l00086"></a>00086             <span class="keywordflow">return</span> Tiles[point.X, point.Y];
<a name="l00087"></a>00087         }
<a name="l00088"></a>00088 
<a name="l00089"></a>00089         <span class="keyword">internal</span> <span class="keywordtype">void</span> Clear()
<a name="l00090"></a>00090         {
<a name="l00091"></a>00091             InitializeTiles();
<a name="l00092"></a>00092         }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094         <span class="keyword">internal</span> <span class="keywordtype">void</span> AddStairwell(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a> stairwell)
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096             Tiles[stairwell.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a>, stairwell.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a>] = stairwell;
<a name="l00097"></a>00097         }
<a name="l00098"></a>00098 
<a name="l00099"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a36e9039d34883c511d065b94e3e22337">00099</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> CreateRandomDungeonObjects()
<a name="l00100"></a>00100         {
<a name="l00101"></a>00101             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#accd5d4b8eb6cc47b31abfb662ad5c7cc">ClearMonsters</a>();
<a name="l00102"></a>00102             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a44fa36dc18b62c320effa2b34d084881">AddRandomMonstersByLevel</a>();
<a name="l00103"></a>00103 
<a name="l00104"></a>00104             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4cf41aa2865b7e979ac69dc7294d72b1">ClearProps</a>();
<a name="l00105"></a>00105             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aefa631ab6012b564c7d444e531662fbb">AddProps</a>();
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107 
<a name="l00108"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ac62422c465b7e3ffcb5b9098b4d32901">00108</a>         <span class="keyword">public</span> Point GetValidRandomPoint()
<a name="l00109"></a>00109         {
<a name="l00110"></a>00110             Point p;
<a name="l00111"></a>00111             <span class="keywordflow">do</span>
<a name="l00112"></a>00112             {
<a name="l00113"></a>00113                 p = <span class="keyword">new</span> Point(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>.Next(Constants.DungeonWidth), <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>.Next(Constants.DungeonWidth));
<a name="l00114"></a>00114             }
<a name="l00115"></a>00115             <span class="keywordflow">while</span> (!IsOKToMove(p));
<a name="l00116"></a>00116             <span class="keywordflow">return</span> p;
<a name="l00117"></a>00117         }
<a name="l00118"></a>00118 
<a name="l00119"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a6bb6079ddb5a21d9063f5aad7e794ca9">00119</a>             <span class="keyword">public</span> <span class="keywordtype">bool</span> IsOKToPlaceMonster(Point p)
<a name="l00120"></a>00120                 {
<a name="l00121"></a>00121                     <span class="keywordtype">object</span> t = GetTile(p);
<a name="l00122"></a>00122 
<a name="l00123"></a>00123                 System.Type type = t.GetType() ;
<a name="l00124"></a>00124 
<a name="l00125"></a>00125                     <span class="keywordflow">if</span> (t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a> | t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> | t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>)
<a name="l00126"></a>00126                         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00127"></a>00127          
<a name="l00128"></a>00128                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00129"></a>00129                     
<a name="l00130"></a>00130                 } 
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     }
<a name="l00133"></a>00133 }
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